The development of creative industry was believed to
be one of the sustainers on national economic growth. The important role of the
creative industry energized by young talents from graphic design to games
creation would be greater in time to come. The growth potential of the creative
industry must be jacked up. Contribution of the creative industry to GDP had
come to 8%.
Today the creative industry had become the focus of
attention of countries of the world because it was believe that the creative
industry was able to contribute significantly to the nation’s economy. In
Indonesia, the Creative Industry was categorized into 14 categories, i.e. (1)
advertising (2) architecture (3) art market and antique goods (4) handicrafts
(5) design (6) fashion (7) video, film and photography (8) interactive games
(9) music (10) entertainment (11) publication and printing (12) computer
service and software (13) TV and radio and (14) research and development.
The Director General of Small and Medium Industry
(IKM), Ministry of Industry, Euis Saedah, states in Jakarta on Friday
(7/12/2012) that the creative industry was a potential industry to be
development considering the unlimited resources, i.e. human intelligence
including technological resources like IT and communication.
In term of population, Indonesia is the fourth largest
in the world. In an economic development process where human welfare was the
main objective, human resources played a central role. The vast population was
not only an asset for labor intensive projects, but also an opportunity for
growing science-based and creative-based industries. The opportunity would
bring more comparative advantage when supported by competent workforce, great
talent and professional skills which should be constantly upgraded through
continuous training.
The products made by Indonesia’s Small Industry (IKM)
were of high innovative value and they were all the fruits of the Creative
Industry. Therefore she believed that in the future the prospect of industry
would be brighter with the emerging new middle class in Indonesia. Euis stated
that the Government had injected incentives in the form of slashed prices for
purchase of production machines. According the Euis the size of discount was up
to 40% of buying price, so it would jack up production output of the Creative
Economy.
Besides, the Government had conducted trainings,
counseling and experts for the advancement of creative industry in Indonesia.
She was expecting Indonesia’s creative economy growth could exceed the current
attainment of 3% - 4%. However, she was not in position to mention the exact
figure because Indonesia’s creative economy was still highly dependent on
overseas raw material and technology.
Euis was aware of the challenges faced by Indonesia’s Creative Economy. Firstly,
competition from the other countries which were advancing especially from ASEAN
countries. Secondly, the need to induce willingness among the people to buy
local products so economic skill would advance. Thirdly, Indonesia must produce
own production machines in the spirit of local wisdom to tap local treasures
like seaweed of forestry products although such would need high technology and
enormous capital. Euis called out to all people to participate in the effort to
develop Indonesia’s creative economy. “With people’s participation, I am sure
Indonesia’s creative economy would play greater role in national economy
development.”
Business News - December 12, 2012
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